
- DONKEY KONG 3 GAMES PLUS
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He then left, muttering that his seashells weren't the right shape. The kid didn't have any bear coins, but Bazaar liked him and let him pay in "Rupees" instead.
Company Cross References: Bazaar will tell you about a kid named Link who tried to buy something from his store. Checkpoint Starvation: If you input the "TUFST" cheat you can eliminate checkpoints entirely, forcing you to beat every stage in one go. It holds a "repeat the sequence" mini-game that's normally reserved for Banana Birds, and if you complete it, you get all 85 Bonus Coins immediately. Cave Behind the Falls: One of the overworld waterfalls turn into one if you enter the "WATER" cheat. The Bus Came Back: Steel kegs return for this game after being absent from Diddy's Kong Quest, making them one of the few gameplay elements to appear in the first game and this one but not Diddy's Kong Quest. Brainwashed and Crazy: During the reveal that Donkey Kong and Diddy were Living Batteries for KAOS, DK mentions that he had the strangest dream that he was a "crazed madman". They cannot be defeated and are found in large numbers, forcing the Kongs to constantly keep moving to avoid them. They appear only in the level Fireball Frenzy, where they hover in the background and periodically launch fireballs. Bombardier Mook: Karbines are owls armed with cannons. It's a dark coral reef stage, and all illumination comes from bio-luminescent fish, which Enguarde can poke to light the whole screen for a limited time. Blackout Basement: The stage Floodlit Fish. They can somehow speak English, and each one has a specific theming. Beary Funny: The Brothers Bear are completely friendly and assist Dixie and Kiddy in their quest. DONKEY KONG 3 GAMES PLUS
For example, the Gyrocopter somehow flies despite being made of entirely wood and barrels, plus one propeller.
Bamboo Technology: All of Funky's inventions. Kiddy, on the other hand, walks and runs as fast as Dixie in the previous game. Balance Buff: As stated over here and here : in comparison to the previous game, Dixie now walks as fast as Diddy (although her running speed is unchanged). Ascended Extra: Dixie Kong, the sidekick to the ascended sidekick in the previous game, is thrust into the starring role for this game. Retro Studios took this style Up to Eleven in Donkey Kong Country Returns. Art Evolution: This game has a much broader, cartoonier art style than its predecessors. Ambient: The first minute of the "Jungle Jitter" theme for GBA is just ambient jungle noises, unless you come back from a bonus round. The Kongs must elude it by climbing upwards, as landing on it will automatically lose the Kong in lead. Advancing Wall of Doom: The giant bandsaw in "Ripsaw Rage" cuts upwards through the giant trees that make up the level. Rool as he tries to escape on your Hovercraft. DONKEY KONG 3 GAMES FREE
This lets you travel to the clouds, where the Mother Banana Bird tasks you with finding all of the Banana Birds, at which point the Banana Birds magically free her and she drops a giant egg on K. The only way to visit her is to get all of the DK coins, which makes Funky pay out on his bet and gives the Kongs his Gyrocopter. Rool had cast a magic spell to trap the Mother Banana Bird, who lives in the clouds.
100% Completion: The 103% Completion ending. DONKEY KONG 3 GAMES SERIES
In 2000, a Japan-only Updated Re-release was issued for the Game Boy Color, making this the only game in the Land series to be released exclusively for the updated console. Like the first two games in the Country series, the game received a follow-up in the form of Donkey Kong Land III, the third and (to date) final game in the Land series, for the original Game Boy. A back-to-basics follow-up, Donkey Kong Country Returns, was released by Retro Studios 14 years later, in 2010. Rare would go on to make one more game in the series, Donkey Kong 64, a 3D outing released in 1999. Has the distinction of being the final 2D Donkey Kong game produced by Rare, as well as the final game in the original trilogy. It even took some musical and aesthetic cues from James Bond (Rare was also working on GoldenEye (1997) at the time). It had a broad, cartoon-like art style and instead of a piratical/nautical theme, it featured motifs from the industrial revolution. The game featured better graphics than its predecessors, but also made several changes.